Tomb Raider: Legend & Anniversary Free On GameTap

Saturday, October 24, 2009

As part of GameTap's 4th anniversary celebration, the PC game download service is offering a selection of games for free play this weekend (October 24-25), including Tomb Raider: Legend and Anniversary.

The free collection also features other 64-bit compatible Windows titles including Hitman: Contracts and Blood Money, Unreal Tournament 2004, and Project Snowblind.

Do 1 Thing to Help Homeless Teens

Thursday, October 15, 2009

It snowed for the first time this fall today in Upstate New York. I bitched a bit as I scraped the slush off my car windows. Then it occurred to me how very lucky I am. I have a safe place to live and a loving family. I have warm clothes, my own computer and games to play. And I can't remember the last time I was truly hungry. Millions of kids are not so fortunate; they're homeless.

Andrew by Dan Dry
Andrew, 18, is homeless in Chicago.
Photo by Dan Dry courtesy of Do1Thing.org.

In America alone, where I live, there are currently an estimated 1.3 million homeless children and teenagers. Kids make up the fastest growing segment of the U.S. homeless population. Some have parents who are also homeless, many are by themselves, and some have kids of their own. Some crash with friends, some stay in shelters, some live rough on the streets. All have hopes and dreams—just like you and me—but having to focus on day-to-day survival can make those dreams seem unattainable.

Whatever the circumstances, no kid should have to be homeless. But what can just one person do to make a difference? Well, recently I learned about an organization called Do1Thing. They're a group of photojournalists, writers and other creative people whose mission is to "put a face" on homeless youth. Their hope is that by doing one thing to raise awareness, they'll encourage others to do one thing to help.


After seeing some of the stories on their site—like that of Lulu, a homeless girl in Portland, Maine, whose mom died when she was 12 and who just found out she's pregnant; and Russell, a talented singer, who left his drug-addicted parents to try and make it on his own in Minneapolis and one day dreams of becoming a lawyer—I knew I had to help.

So for the rest of the year, I've decided to do one thing and give all profits from tombraiders.net to help homeless teenagers. The money will be shared equally among Do1Thing, Covenant House, Stand Up For Kids and my local support network, Family of Woodstock. I also plan to donate some time to help out where I can.

I'd like to encourage all of you to do one thing—whether it's contributing here, donating directly to one of these worthy causes, volunteering with a local organization, helping out a homeless or at-risk kid you know or have seen in your neighborhood, or just spreading the word, like I'm trying to do here.

If we all do just one thing, imagine what we could achieve.





Links:

Creating Your Own Classic Lara Croft Halloween Costume

Sunday, October 11, 2009

Guest blogger Sara returns with help building the perfect Lara Croft costume. 

Halloween is upon us once again, and you're wondering what you will get dressed as. Or maybe you already have an idea. But whatever it is, it can't be as cool as the Tomb Raider herself: Lara Croft!

You might think that getting the outfit together is difficult but I assure you, it's not....

This is your list for the standard classic Lara croft costume, which according to our statistics is the most cosplayed costume of hers:
  • Green sleeveless shirt: Go to thrift stores and eBay.com to find that shirt. If it has sleeves, it's OK. Just cut them off. If you don't know how, ask mommy or someone who can do it.


  • Brown backpack: This is a bit tricky if you want to be accurate. Most first-time cosplayers just use any old backpack and it's enough, but if you want to be accurate, you can do what I'm doing. I am using a cardboard box that's 12 x 16 x 5 inches and covering it with brown leather, and making the rest of the accessories like the clasps. But that's not really necessary if it's just for Halloween.


  • Black round glasses (optional): Can be found at many local stores. If not don't bother. It is not mandatory, as Lara doesn't wear them the entire game.


  • Black gloves: These are extremely easy to find, just look at this eBay link.


  • Brown short shorts: If you find shorts great! if they're pants, cut them and hem them. You might even find an old pair of pants you don't really need anymore that would be perfect!


  • Metallic grey guns: Every country has its own rules about guns, so if you can have Airsoft guns and it's alright with local law go to speedytoys.com (highly recommended by tombraidercosplay.com). If not, do what I did when used to live in England: I spray painted toy guns and that was enough to do the trick.


  • Classic belt and holsters: There is a very detailed tutorial on how to make all Tomb Raider holsters on tombraidercosplay.com in the "how to make" section.


  • Brown boots with red laces: Use your own if you have brown lace-up boots and get red laces. If you don't have any brown boots, be resourceful, try to borrow them, if no luck you can go to local thrift stores where they are very cheap.


  • Thick white socks: Just regular socks will be fine, but make sure they are long enough to show above the boots.


  • Clip-on braid (if your hair is short): eBay, local wig shop, practically can be found anywhere.
Rhona Mitra as Lara Croft

Get started with a reference photo—like the picture of Lara model Rhona Mitra above—and have fun!

One last note: If you're just starting to assemble your costume and plan on shopping on the web, be sure to check delivery times before ordering to make sure everything will arrive in time. Most sellers offer expedited shipping for Halloween, but it may cost extra.

Hopefully this was helpful to all of you aspiring tomb raider cosplayers. If you need more detailed help and tutorials you can go to my website, tombraidercosplay.com. Have a very Happy Halloween!

Tomb Raider Creator Toby Gard Leaves Crystal Dynamics

Tuesday, September 15, 2009

Yesterday Toby Gard announced on his web site and LinkedIn page that he has left the position he held for the past 8 months as a Lead Designer at Crystal Dynamics. Gard is now offering consulting services in game development.  Toby Gard

Gard is widely considered the "father" of the Tomb Raider series, having conceived the original game concept and Lara Croft character. After a hiatus from the franchise between 1998 and 2004, during which he started his own company, Confounding Factor, and produced the Xbox game Galleon, he returned to Eidos as a creative consultant and designer on Tomb Raider: Legend and Anniversary and other games. He co-wrote the story (along with former Crystal Dynamics Creative Director Eric Lindstrom) and directed the cinematics for Tomb Raider: Underworld, which was nominated for several industry awards.


Early Lara Croft
concept art
Gard's confidentiality agreement with Crystal Dynamics precludes him from revealing any details about his departure—or the exact nature of the work he had been doing before he left the company—though it is generally speculated that the "unannounced project" he had been working on is in fact the next Tomb Raider. It's unclear what this development means for the series.

UPDATE 9/15 4:50 p.m. EDT: I was able to get in touch with Toby about this shortly after posting the article above. I asked what he would ideally like to do next, now that he's a free agent. His reply:

"You are right to say that my confidentiality agreement stops me discussing the move, but I can say it was an amicable split. I am interested to see if it is possible to work freelance in the games industry. I know concept artists and musicians manage ok, but designers? I'll just have to see."

Having been a freelancer myself for many years, I have to say it has its ups and downs, but I certainly wish him luck. :)


Unused concept art for TR Underworld

Original Lara Croft pic courtesy of tombraideranniversary.com. Underworld concepts courtesy of Toby.

Tomb Raider Speedrunning

Monday, September 14, 2009

Before there were Tomb Raider time trials, before there were unlockable cheat codes and achievements, there were speedrunners. Not content to sit back and raid tombs at a leisurely pace, these hardcore players race through levels employing skill, dexterity and clever planning in order to finish as quickly as possible. They maintain leaderboards with the fastest times for each level, as well as for each full game, and they're constantly spurring each other on to new records.

Tomb Raiders weren't the first speedrunners—the hobby has existed practically as long as video games—but since the original Tomb Raider came out, with its statistics screens showing how long the player took to complete each level, TR players have been vying for the fastest times.

Caves in 1:35
RadxxRyan currently holds the record for a
glitched run of the Caves in TR1.
Click to watch the video.

Early tomb racers would post savegame files and screenshots of their stats on message boards. But if nobody's watching, it's easy enough to cheat using a flight patch or by Photoshopping the clock readout. Today true speedrunners back up their claims with gameplay videos detailing their achievements. You can find these on YouTube and dedicated sites like Tomb Runner and Speed Demos Archive.

Speedrunners spend hours practicing until Lara's movements become second nature. They look for shortcuts and spots where glitches can be used to skip entire areas or at least get through more quickly.

They are quick to point out the distinction between exploiting bugs in the game engine (good) and cheating (bad). Cheating—such as using a flight patch, position editor, savegame editor or cheat codes—is strictly forbidden. Glitches are accepted—even encouraged—though of course competitions for glitched and glitchless runs are kept separate.

Finnish speedrunner xRikux89 put it this way: "People don't always know to appreciate how time-consuming finding these tricks can be. These runs also need to be re-done more frequently, because the biggest new discoveries are usually glitches. One of the most common arguments, 'They make the game too easy!', is also plain wrong and misinformed. Incorporating glitch shortcuts often makes a run harder."

Most of the players who are active in the Tomb Raider speedrunning community today prefer the classic Core Design games to the Crystal Dynamics titles. The blocky graphics and odd glitches that may seem dated today actually make the older games a speedrunners' paradise. TRs 1-5 are rife with exploitable glitches—from well-known specimens like the "corner bug" to relatively new discoveries like the "dive bug"—and the levels are generally less linear, enabling players to find previously undiscovered shortcuts.*

Tomb Raider corner bug
The corner bug shown here in TR2.
Click for more info.

A few players are tackling the new games. For example, the current record holder for Underworld is Czech raider jarekhanzelka, who used an amazing glitch (discovered by another player, Tl2ophy) to skip the entire Mediterranean, Thailand and Croft Manor levels, resulting in a complete game speed run in less than 25 minutes! (He also used some nifty shortcuts in other Underworld levels. I especially admire his Out of Time run. I couldn't do that in a million years!)


jarekhanzelka's Underworld speedrun employs
a massive shortcut, found by Tl2ophy,
to skip about half of the game.

You might expect participants in such a competitive hobby to be secretive and arrogant. Not so at all. Speedrunners compete against each other, but they also support and encourage each other. All the runners I've encountered were quick to praise their colleagues, and their videos and web sites give extensive credit for other players' discoveries.

rr_carroll runs the Tomb Raider Tourist site and is considered by many to be a one-man pit crew for the Tomb Runners. He applauds their camaraderie: "If someone announces his intention to run a level or a game, people start right in with suggestions for improving the run. Of course this has an egotistical aspect ('Use my trick!'), but it's also like we're a team trying to see how fast this can be run. This sense of teamwork is pretty heartwarming."

This article barely scratches the surface of this exciting hobby. If you'd like to learn more, just follow the links below. And if you're thinking about trying speedrunning yourself, check out Tomb Runner webmaster Ewil's article "The Process Behind Making a Speedrun" and the Speedrunner Profiles compiled from my interviews with a few of the most active TR speedrunners.

Links:
  • "The Process Behind Making a Speedrun" - by Tomb Runner webmaster Ewil.

  • "Speedrunner Profiles" - Why they do it, how they do it, awesome speedrun videos and more. (Basically a bunch of great stuff that didn't fit in the main article above.)

  • Speed Demos Archive - Hosts speed runs for hundreds of games, including Tomb Raider

  • Tomb Runner - About 2½ years ago Ewil and AjAX founded this dedicated site for Tomb Raider speedrunners. The "Area 51" section includes many helpful tips on faster movement, timesaving glitches, etc.

  • Tomb Raider Tourist - rr_carroll's site focuses on useful bugs in the Tomb Raider series.

  • Tomb Raider Bugs - Hungarian site (also in English) devoted to useful bugs.

  • Fraps - Software for recording PC gameplay.

  • Wikipedia - Speedrunning article includes a brief history of the hobby, including the now-legendary Quake Done Quick (entire game in just over 12 minutes).

*The discovery of corner bug is generally credited to Jason McAllister, who no longer seems to be active in the TR community (unless he's going by another name these days). Aurimas discovered the dive bug in TR2, and rr_carroll refined it for use in the other classic games.

Corner bug animated gif courtesy of Jeff Reid.

Tomb Raider Papercraft

Wednesday, September 9, 2009

Can't get enough of your favorite video game? Bored waiting for the next one to come out? Guest blogger ninjatoes introduces Tomb Raider papercraft. This pastime requires patience and dexterity—qualities most gamers have plenty of—but it's lots of fun and can yield stunning results. For tips on getting started, read on....


Hi everybody! Stella has asked me to write a little bit about my hobby, so I guess I'll tell you what it is first: Tomb Raider papercraft.

"Tomb Raider" is the game you love playing so much, and "papercraft" is where you print a page of parts (preferably on some thicker paper), cut them out and fold them, and then glue them together to make your very own 3D model of your favourite game/anime/movie character/whatever.

And I really mean "whatever", because you can really make just about anything out of paper:


You can really make anything (or anyone) out paper.
(Click thumbnails for larger images.)

At first, I only built other people's models that I found on the internet, but later I also started making my own. Nothing fancy though: I didn't have the skills or tools then that most papercraft designers had, and I just drew the parts by hand, testing and adjusting them each time until they would fit the way I imagined.


Handmade papercraft models.

Later on, I discovered a tool called Pepakura Designer, which lets you import a digital 3D model and unfold it into a 2D template that you can print and cut out and build!

You can imagine the suddenly endless possibilities I saw...! ;o)


Tomb Raider 2 snowmobile templates
made with Pepakura Designer.

Nowadays papercraft has become pretty popular online, with many people creating their own papercraft models and even more people building them. I think most people know me because of my Zelda models: my young Link model still seems to be many people's favourite, because he really looks like he jumped straight from the game onto your desk!

Because it's so popular, maybe that's why many people think it was the first one I made using the computer, but that's not really true. The first model I made using Pepakura Designer was actually the Venetian motorboat from Tomb Raider 2!


That's right, folks, the boat was first!

As far as Tomb Raider goes, I still love the classic trilogy, especially the blocky style that made up Lara's world. With some work, it makes excellent papercraft material. Whenever I make a papercraft model from one of those older games, I always try to retain the polygonal/blocky look in the paper model by making sharp, crisp folds along the edges, to make it look like it comes right out of the game!


Instructions for the blocky T-Rex head from Lara's
treasure room!

In the next-gen games though, Lara's 3D model got much more complex and "realistic". Being the papercrafting Tomb Raider that I am, I wanted to see if I could also recreate the new, curvier Lara.


Next-gen, more curvaceous Lara.

Ignoring most of the fold lines, Legend Lara is made up mostly out of cylinders, which is probably the easiest papercraft shape there is. With a much more curvy look that I later used on many of my newer models, she looks pretty good, but she is a bit lonely amongst the other more blocky looking models.


Next-gen Lara seems a bit lonely...

I guess I'll have to make another "curvy" Tomb Raider model soon.... ;o)

Well, I think I'll leave it at that for now. I could go on for ages, but I don't think Stella would appreciate me taking over her weblog completely.

I hope you get inspired by the pictures. Sometimes people feel intimidated by the many pieces that can make up a papercraft model. Cutting out and shaping all those parts before glueing them together often is a lot of work.


Who wouldn't want a 90's style videogame
T-Rex on his desk?

Most people find (sometimes to their own surprise) that they have a much longer attention span than they thought possible when it comes to recreating their favourite heroes in paper form though, so should you want to try it out some time, here are some links to get you started:
Have fun building, and raid on!

greetz ninjatoes

Lara Competes in Gamespot's "All-Time Greatest Video Game Hero" Contest

Who's the greatest of them all? This month Gamespot is asking players to vote for their favorite video game heroes. Our heroine gave PaRappa the Rapper the royal smackdown in round one. (90% of voters preferred Lara!) Now it's on to round two, where the competition is a bit tougher. As of this writing, Lara is beating Jedi Knight Kyle Katarn about 2:1, but she still needs players' support to make it to the final round.

Next week she'll face off against über-plumber Mario, and it looks like every vote will count. Check the current standings here and follow the link below to cast your vote.

Post a comment here if you like. Do you think Lara can make it to the finals? Who will she face? My guess is Lara vs. Samus Aran in the semi-finals and Lara vs. either Link or Solid Snake for the win.

UPDATE 9/24/09: Sadly our girl was trounced by that swarthy plumber in round three. Better luck next year. :(